Sale!

Atlas Sprite Toolkit

Original price was: $58.50.Current price is: $39.00.

A packer and slicer with a command-line entry point

SKU: N/A Category:

Description

Atlas Sprite Toolkit packs loose images into atlases and slices atlases back into frame sets, using the same descriptor file in both directions so a pipeline never loses frame names. It runs as a graphical tool or entirely from the command line.

Key Features

  • Packs loose images into atlases with max-rect and grid algorithms
  • Slices existing atlases back into named frame sets
  • Descriptor files in JSON, CSS and engine-native formats
  • Trim, pad, bleed and power-of-two options on every run
  • Command-line entry point for build pipelines, plus a graphical tool

Specifications

Dimensions Atlases up to 8192 x 8192 px, frame sets above 10,000 images, padding options from 1 to 8 px
Weight 72 MB, ZIP containing installers for Windows, macOS and Linux plus a PDF tool manual
Material Native desktop tool and command-line binary, eight packing algorithms, deterministic output for identical inputs, descriptor files written as UTF-8
Colour 1 Windows installer, 1 macOS installer, 1 Linux binary, 1 licence key, 1 PDF tool manual
Variants Personal / Commercial / Extended
Packaging Instant download after checkout; licence key emailed within one minute and activated offline
Origin VOKIUM Studio, Copenhagen
Assembly & Lead Time Windows 10 or later, macOS 12 or later, Ubuntu 22.04 or later; two activation slots per licence

How to Use

  1. Fix the atlas size and padding before a build, because changing either invalidates every stored frame reference
  2. Keep the descriptor file under version control next to the source images
  3. Use the command-line entry point in automated builds so atlas output stays reproducible

Care

  • Licence tiers: Personal is a single seat for personal and non-commercial work; Commercial adds unlimited client projects; Extended adds up to five seats plus broadcast, streaming and paid advertising use. Every tier is bound to the purchasing account and may not be transferred, resold or shared.
  • The licence covers the stated number of installations on hardware you own and may not be transferred, resold or shared

Please Note

  • No refunds once the licence key has been activated
  • Sprite images are not included — the toolkit processes your own files only
  • Power-of-two atlases leave empty space; do not force them when the target engine supports arbitrary sizes

Returns & Exchanges

Unused purchases are refundable within 14 days; once a file is downloaded or a licence key is activated the sale is final, except when a file is faulty or materially different from its description.

  • Request within 14 days of the order, with the licence key never activated and no file downloaded – we check the download log.
  • Order number supplied, plus written confirmation that the assets were not used in any project, demo or published work.
  • Approved refunds are returned to the original payment method within 5-7 business days; the licence key for that order is voided.

Not eligible for return:

  • Orders where any file has been downloaded or any licence key activated – digital goods cannot be recovered, and download counts as delivery.
  • Assets already used in client work, published releases or active production.
  • Team seats, education pricing and Extended licence orders; licences cannot be transferred or exchanged.

See the full Refund policy for details and how to request one.

Additional information

License

Commercial, Extended, Personal

Reviews

There are no reviews yet.

Be the first to review “Atlas Sprite Toolkit”

Your email address will not be published. Required fields are marked *