Description
Hollowpoint is a production character set: six rigged humanoid characters, each with three level-of-detail meshes, forty-eight bone skeletons and full PBR texture sets. Every character ships with a matching armour variant, so a squad can be built without commissioning new art.
Key Features
- 6 rigged characters, 3 LOD meshes each, 48-bone skeleton
- Humanoid rig naming that retargets cleanly to Mixamo-style skeletons
- 4K PBR sets: base colour, normal, roughness, metallic and ambient occlusion
- 12 armour and gear variants that fit every character
- Delivered as FBX and GLB with Blender and Unreal 5 project files
Specifications
| Dimensions | 18 meshes (3 LODs x 6 characters), 48 bones per rig, textures at 4096 x 4096 px |
|---|---|
| Weight | 5.8 GB, ZIP containing FBX and GLB files, Blender source scenes, Unreal 5 assets and 4K PBR maps |
| Material | Quads-first topology, 42k triangles at LOD0, 18k at LOD1 and 6k at LOD2; PBR metal-rough workflow with sRGB base colour |
| Colour | 18 FBX files, 18 GLB files, 108 PBR texture maps, 6 Blender source scenes, 1 Unreal 5 project, 1 PDF rig guide |
| Variants | Personal / Commercial / Extended |
| Packaging | Instant download after checkout; licence key emailed within one minute |
| Origin | VOKIUM Studio, Copenhagen |
| Assembly & Lead Time | Blender 4.0+, Unreal Engine 5.3+, Unity 2022.3+ with the FBX importer; humanoid retargeting assumed |
How to Use
- Import at one centimetre per unit and check the skeleton scale before retargeting any animation
- Swap LOD levels by distance inside your engine rather than deleting meshes, so the skin weights stay intact
- Repaint the armour variants from the separate material slots instead of editing the base texture
Care
- Licence tiers: Personal is a single seat for personal and non-commercial work; Commercial adds unlimited client projects; Extended adds up to five seats plus broadcast, streaming and paid advertising use. Every tier is bound to the purchasing account and may not be transferred, resold or shared.
- Rigged characters may be used in unlimited projects at the licensed tier, but the source meshes may not be resold, sublicensed or included in a competing character pack
Please Note
- Weights are tuned for humanoid proportions — heavy non-humanoid retargeting will need manual cleanup
- No refunds once the download has started
- The Personal tier is a single seat; team access requires the Extended tier
Returns & Exchanges
Unused purchases are refundable within 14 days; once a file is downloaded or a licence key is activated the sale is final, except when a file is faulty or materially different from its description.
- Request within 14 days of the order, with the licence key never activated and no file downloaded – we check the download log.
- Order number supplied, plus written confirmation that the assets were not used in any project, demo or published work.
- Approved refunds are returned to the original payment method within 5-7 business days; the licence key for that order is voided.
Not eligible for return:
- Orders where any file has been downloaded or any licence key activated – digital goods cannot be recovered, and download counts as delivery.
- Assets already used in client work, published releases or active production.
- Team seats, education pricing and Extended licence orders; licences cannot be transferred or exchanged.
See the full Refund policy for details and how to request one.












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